1 /// Endpost collision checks
\r
3 with (Player) // Note with all items, the code is used in the items but it runs through inside the Player
\r
5 if (action == act_death) continue; // Don't run through code if Player is dead
\r
7 // Only execute collect action if a collision is going to occur
\r
8 if (other.action == 0 && x > other.x)
\r
12 other.alarm[0] = 160;
\r
13 sound_play(SndEndPost);
\r